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Tabula Digita turns up the "pure student allure" factor with their DimensionM math game
by Jim McDermott

I love how candid kids can be.  When I told a group of students I was working with that I had a new exciting educational game I wanted them to play, they said, "educational?", and let out a groan.  While I laughed at their honest sentiment, I wasn't at all surprised.  If the truth really be known, I felt the same way until I was introduced to Tabula Digita's DimensionM.  This week, let me share about the hottest new educational game on the market that is redefining the gamescape of the edtech industry.  I SHOULD say IMHO (in my humble opinion), but let me tell you why that is so, and why DimensionM is at the top of my list of educational games.

DimensionM is an online multiplayer 3D immersive game that covers the pre-algebra and algebra units.  Let's discuss what that means. 

Online multiplayer.  As opposed to offline, online games mean you can play in collaboration with a real person in real time anywhere in the world.  This has made for some fantastic synergy throughout the gaming world and it's the reason why games like World of Warcraft are so popular.  When children are stuck in front of a computer alone for hours, they aren't really alone -- they are collaborating with people all around the world.  In DimensionM, kids play against each other or team up to solve complex math equations toward the goal of winning the round for their team.  Their talk is accountable, their cheat tips are strategies to solving math problems very quickly, and they employ social skills, leadership, self-direction, initiative, and other 21st century skills.  Ask the kids and you'll quickly learn that offline single player gameplay is so last season.  Nobody really wants to sit in front of the computer alone and play with themselves for hours, it's boring.

3D immersive environment.  With the proliferation of powerful graphic cards, 3D environments have become the defacto standard for today's video games.  Here's where many educational games fall short.  In DimensionM's beautiful 3D environment, students are transported to an exciting tropical world with a storyline that goes something like: learn to solve complex algebraic equations and the world will be saved from a terrible virus.  In "regular games", you open doors with a sequence of keypresses.  In DimensionM, the door cannot be opened until you find all the prime numbers (or some other real math exercise that reinforces skills).  For educators, the immersive environment gives students a place where they can practice what they've learned in a world that reflects human systems but gives them a second chance if they fail.  Building on the excitement that comes from fantasy game play, students are tremendously motivated by the ability to be in a world where all they have to do to win is be really good at math.  This is a tempting proposition -- an escape if you will -- from a complex real world where they, like us, don't always win or get another chance to try again.

DimensionM covers the pre-algebra and algebra units of math study for 7th and 8th graders.  It comes with an amazing educator's guide that lists what standards are covered in each mission.  It also describes what the students need to do in the mission and what skills are being covered.  Assessment is reported through an online educator's portal where each student is listed and information like what they've played (what units they've covered), time on task, and percentage complete is shown. 

Like most good modern games, DimensionM comes in two formats: the campaign (which they call single player) and the multiplayer.  In the campaign, students are led through a storyline with a virtual narrator (apprenticeship model) that teaches them the math they need to know in such a manner that the students barely realize they're learning math.  Each mission builds on prior knowledge.  True to constructivist form, the content can be taught solely by playing the missions.  After you've mastered the math, you can play the fast paced high stakes multiplayer version where your new skills are reinforced in a competition format.

Implementing this is a breeze.  It works on PCs and Macs and if you want to make sure it works on yours you can download the demo from their website first.  Logistically it can be used as an academic intervention tool, an afterschool enrichment tool, or a bonafide addition to your standard math curriculum (homework anyone?).  We tried it in all forms and found success in each where success included positive feedback from teachers, students, and parents, and testimony from educators that they've noticed improvement in scores, attitudes towards learning, and attendance.  This of course is anecdotal observation -- I'm looking forward to some masters program student writing a thesis to get quantitative statistical data on the impact to standardized test scores. 

With their national multiplayer educational gaming tournament entering it's second year at NECC this June, Tabula Digita is showing their dedication to the genre of gaming and its new position in future education as less of a fringe supplement and more of a must have, must do learning strategy.  This post comes on the heels of an eSchool news article highlighting Project Tomorrow's national survey?  What did they find?  Students want to learn more with games.  For it's powerfully focused learning objectives, its dynamic and vibrant immersive gameplay, and its pure student allure, DimensionM tops my list of favorite educational games. 

Jim McDermott has served the New York City Department of Education as a music teacher and an instructional technology specialist. He has presented at state, regional, and national education technology conferences on topics such as project based learning, immersive gaming, online learning communities, and technology based curriculum development. As an avid blogger, Mr. McDermott's "Tales of a Technology Omnivore" can be found at http://techomnivore.wordpress.com. His current interests revolve around online learning, web 2.0 tools in the classroom, and his long time passion: feature rich mobile devices.

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